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Read the new book all about Team Fortress 2 trading and the TF2 Spreadsheet.

Thursday, August 25, 2011

A link is a link

We added "Links we like" to the right column at the bottom.  These are a few that our editors consult with daily.  If you see one that you like, leave some feedback.  If you have a killer link we overlooked, let us know.  That is all.

Continued price flattening in the TF2 economy

If you could visualize the prices of all the TF2 items out in the marketplace (and there's a LOT) as the horizon, you would see a panoramic of hills and valleys and some very tall peaks.  With the height of the hill or mountain representing the value of the item.  The highest peaks would represent items like Max/Buds/Bills (we're not considering unusuals here because of their subjective values).

Over the past six months the average height (value) of all those peaks has flattened towards 1 ref.  No matter how "hot" the hat was, it's hill is shrinking.  That's pretty simple to visualize and understand in economic terms.  That is, with such a broad number of items, and with most widely available (except Genuine Maul maybe) their price always goes towards the lowest common denominator - the craft hat.  Without the influx of thousands of F2P players, and some converting to paid players, the price flattening would have been even more severe.

Max/Buds/Bills on the other hand are all seeing a resurgence.  Their peaks in our mountain example look even slightly taller and thinner now.  Their actual values in $ terms has only come down modestly.  Now they appear to be heading back up.  With black market keys/refined metals (thanks sourceop) creating the market's REAL dollar values - at $2 a key and every seller asking for 5+ keys - a Bill's hat is a good investment again.